A road that never stops trying to kill you. Free to play, right in the browser.

Runhunt is a vertical shoot-em-up: you drive, the road scrolls under you, and everything on it either wants you dead or is a way past the thing that does. Keyboard or gamepad, steer with A/D, and your own speed is both your best weapon and your biggest liability.

Story Mode

You used to haul freight for the Silverheaven syndicate — no questions asked, twice — until you got good enough at the job to see exactly what you were carrying. It's shaping up as a three-act campaign: the road out is already driveable, the middle stretch is close behind, and the third act is where it all comes due. There's a boss waiting at the very end of it that I'm not going to spoil here. You'll know it when you see it.

Runhunt story mode briefing screen
The road out of Silverheaven's supply chain starts here

Endless Mode

No script, no ending — just the road getting meaner the longer you last, and a boss showing up every so often to make sure you're paying attention. New enemies turn up here first, the leaderboard keeps a record of how far you actually got, and it's the mode that never runs out.

Runhunt gameplay screenshot with a HEAD-ON warning sign over a coastal stretch of road
Endless Mode — the road always finds a new way to make a point

Level Editor

Bored of my roads? Build your own. It's the same editor I use for the campaign, shipped right alongside the game — lanes, hazards, enemies, your own boss at the end of it. Once you've got it open there's genuinely no ceiling on what you can put on that road.


▸ status — actively cooking

This is a moving target, not a finished box on a shelf. New enemies, bosses, and road tricks keep landing, and the story is being written act by act rather than dropped all at once.

If you break something, beat something, or just have a take on how it should feel — that's exactly the feedback I want. Find me on Telegram, or wherever you ran into this.

▸ play free — r10.wtf/runhunt